AI Insights · Timothy · April 2022
Top 5 Superhero Games on iOS in Italy: Q1 2022 Performance
Discover the performance trends of the top 5 superhero games on iOS in Italy during Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 superhero games on iOS in Italy showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a peak in weekly revenue at approximately $48.8K in early February, with a notable dip to $11.2K in the third week of the same month. Weekly downloads exhibited a downward trend, starting at 3.1K and dropping to around 770 by mid-March, before a slight recovery to 1.1K by the end of the quarter. Active users fluctuated, peaking at 11.5K and ending the quarter at around 8K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its highest weekly revenue in late March with $32K, while the lowest was around $4.8K in early March. Weekly downloads were relatively stable, averaging around 600, with minor fluctuations. Active users remained steady, hovering around 15K throughout the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced varied revenue, peaking at $9.3K in late December but dropping to around $2.5K by early March. Downloads saw a significant decrease from 1K to about 300 in early March but rebounded to 1.1K by the end of the quarter. The number of active users increased towards the end of March, reaching approximately 4.4K.
MY HERO ULTRA IMPACT, also from Bandai Namco Entertainment Inc., launched in early February with initial weekly downloads hitting 9.8K. However, downloads dropped sharply to around 320 by the end of March. Revenue followed a similar trend, starting at $4.6K and declining to $828. Active users began at 8.7K and decreased to 3.1K by the quarter's end.
MARVEL Future Revolution from Netmarble Corporation had a generally declining performance. Weekly revenue peaked at $3.7K in late December, followed by a gradual decrease to $888 by the end of March. Downloads started strong at 1.7K but fell to 290 by the end of the quarter. Active users also saw a decline from 2.8K to 803 over the same period.
For more insights and detailed data, visit Sensor Tower.